
Shannon Appelcline: Knizia-Thon Summary
Last year I engaged in my own personal Knizia-thon. Id realized
toward the end of 2006 that I was getting quite a bit of enjoyment out
of playing Reiner Knizias games, so I decided to go out of my way
to play at least some Knizia every week. I was successful more often than
not.
Due to my year-long obsession, I was thinking about Knizias games quite a bit, particularly toward the end of the year, and this led me to write two articles, Marco Polo Expedition v. Blue Moon City and Obscurity & Palazzo. However, with the Gone Gaming blog moving over to BGN at the start of the year, I managed to lose track of the fact that I never got around to writing a summary of my experiences.
So thats what Im going to do this week, with my main focus being some mini-reviews of the 25 Reiner Knizia games I played (and 25 more that I didnt).
The Big Game Listing
Last year I logged 64 plays of Knizia games, which included 25 distinctive games. Heres what I played, in (approximate) order of my own personal ranking from top to bottom, with some additional comments on what I think of them today.
The Great Games
Blue Moon City (x3). Id rate this as Knizias best game of any recent vintage, and thats at least partially because its so unique. I suppose its really a card management game--or maybe even a resource management game. However, it rises above that by the unique and plentiful powers that the cards can supply you with, resulting in a very tactical game. Theres also some neat player interaction, as you try and figure out what everyone else is doing and take advantage of it. My biggest complaint is that this game only goes up to 4 players, and after that I dont like the fact that theres no way to determine player rankings after the winner. But, those are both niggles.
Rheinlander (x1). Knizia doesnt tend to do majority-control and he doesnt tend to do games with a heavy emphasis on geography, so this games uniqueness is part of what makes it one of my favorites (right alongside the aforementioned Blue Moon City and the soon-to-be-mentioned Through the Desert, which share some of the same characteristics, and also are among my favorites). I really love the planning of attempting to take over duchies. The downsides in the current edition all have to do with the components. The box is too big, which results in it showing up at gaming less, and duchies on the board tend to become a muddled mess.
Taj Mahal (x2). This game involves complex interrelations between multiple elements. Here youre balancing palace placement, special card maintenance, good acquisition, and card acquisition, and to make it all the more difficult its an all-pay auction, an element that we see in a few Knizia games. The result is a strong contender for Knizias best auction game.
Lost Cities (x14). My most played Knizia game is surely one of his best. The beauty of this game of pseudo-set-collection is the tension thats implicit with every play. Youre very rarely in a position where you know you can play a card safely, because a better (lower) card that could help the sequence might always be already the corner. Similarly, its always hard to discard cards, for fear that your opponent might want what youre throwing out. Thus, theres a hard decision every single turn.
Through the Desert (x3). This is another game thats appealing, because its so explicitly about board position. Much like Knizias other best games, its heavily laden with tension, as there are numerous moves that you want to make every turn, and you constantly have to guess what can be safely saved for a future turn and what cant. I think the setup determines the ultimate fate of the game a bit too much and setup is a bit too long besides, but thats my only complaint about this great release.
Ingenious (x5). There isnt a lot of depth to this color-matching game, but its still an awful lot of fun to play. I think thats because its largely tactical. Not only can you make brilliant moves (as is always the case in a good tactical game), but the game actually identifies what a brilliant move is. If you hit an 18, youve made the best move possible, and Ingenious makes sure you know that youre deserving of accolades by giving you an extra turn. There is also some strategy, as you try and figure out how to get the colors that youre down on, and that helps keep things moving even between tactical brilliance.
Medici (x2). This is Knizias oldest-school auction game that I like the best. Its pretty simple, with only two card qualities that youre balancing against each other: weight and color. However thats complicated by the fact that the pieces are sold in lots, a Knizia favorite that we also see in Hollywood Blockbuster and Ra. Although its simpler than any of the other auction games that I give top rating to (which are all from Knizias second wave of auction games), it does a lot with its simplicity.
The Good Games
Samurai (x1). A fine game of interrelated majority control. The theming is paper thin, but the components are among the best for all of Knizias games, which makes up for it. I think it doesnt get a lot of play because its older and because IMO it works best with 3; with 4 it gets a bit chaotic and uncontrolled.
Amun-Re (x2). Im pretty sure that this is the first of a few games that I list as good that many people would consider great. On the surface, its got a lot going for it, including a good balance of different things you could be bidding for (including pyramid count, board special powers, and relation to various power bonus cards). However I feel like the game runs long for what it does, with everything from Taj Mahal to Ra offering much the same depth of choice without quite the length. Granted, theres some additional resource management, but the choices often seem rote, with maximum count of power cards and at least 1 pyramid often being de rigeur. Nonetheless, it is a good game if youre willing to expend the extra time.
Hollywood Blockbuster (x2). I enjoy the formulaic set collection implicit to this game because it really varies how much you bump heads with other players. Sometimes theres a lot of contention and sometimes theres none. You can try and figure out where youll run into conflict and plan for that as part of your strategy. The high- and low-scoring films also give you yet another thing to work toward, showing off how well multiple goals can benefit an auction game.
Ra (x3). This is a game that I adored the first few times I played it, but that Ive gotten more bored with through additional plays (14 total to date). Its got two prime things going for it. First, its a very unique auction thats well structured and has interesting nuances, like the fact that youre also losing and gaining a bidding marker. Second, its got gorgeous artwork and fun theming. Im not sure that the theming is that integral to the game itself, but nonetheless it really adds to the game. The downside is that I feel there are a limited number of strategies. Depending on whether you have low suns or high suns, youll bid in very specific ways, reducing the decision space to a certainty. Still, I dont usually turn this down.
Quo Vadis? (x3). This is one of the first Knizia games I played, and its still one that gets pulled out regularly. Its an amazingly simple game. You vote based on how many pieces each player has in a location, and the games all in the negotiations that result from it. Im always very impressed by the pure minimalism of this game: that it manages to be so fun with so little in the way of rules (or board).
Marco Polo Expedition (x2). Ive written before that I think this is a vastly under appreciated game, and I stand by that assessment. Its a very clever card management game where you have to balance your card usage with what other people are doing. As I wrote last year, its got a lot of similarities to Blue Moon City, and though I think the latter is a better game, I think MPE should get more love.
Colossal Arena (x2). Now we come to the game that was genuinely my first Knizia, though under its older name of Titan: The Arena. This game got played constantly when it was my only Eurogame. Now Ive fallen a bit out of love with it because Ive had several games with serious Europlayers that dragged to a screeching halt because they overanalyzed it. Played with the right group, this one is still a lot of fun.
Stephensons Rocket (x1). This might be a terrific game, but in my two plays its befuddled me too much to get any real enjoyment out of it. I was starting to figure out what I was playing by my second game, but theres sufficient indirection in this game to make it hard to love.
The Average Games
Palazzo (x2). I think Palazzo is a pretty decent game, but for some reason it tends to leave me cold. Perhaps thats because the components are a bit underwhelming and perhaps thats because the game has a high level of opacity. Whatever the answer, I rarely suggest the game, but I also dont tend to turn it down.
Great Wall of China (x3). This pseudo-Samurai game in card form is really a fine game. Its got a good all-pay auction system, which Knizia also used to good effect in Taj Mahal and Dead Mans Treasure (and Samurai, for that matter), but I havent really found it exciting past the first couple of games when it was still fresh and new. Still, I wouldnt turn down a game.
Genesis (x2). Combining a super light die rolling game with a slightly longer than filler length makes Genesis a bit of a hard sell. Its a colorful and fun game when I play it, but often I feel like I could have spent the time on something meatier.
Relationship Tightrope (x1). I think this is quite a fine cardplay game, full of interesting decisions. Unfortunately, Uberplay ruined it with their theming, and thus I can never get other players to join in a game, and what should be a fun game sits largely unplayed.
Dead Mans Treasure (x3). This super-light blind bidding game might have been missed by most of you. You place cards on islands, theyre slowly revealed, and then at the end of the game the cards determine who wins the treasure on each island. The fact that its a filler than plays in just 10 minutes or so is terrific.
Buy Low Sell High (x1). A well-designed game of stock manipulation that I particular like because of how the mechanics are laid out to increase or decrease stock prices as purchases and sells occur. However, its also overly mechanistic, with some a heavy basis in economics that the game rarely comes alive for me in play.
Blazing Aces (x1). Ive played just one of the card games in this book of card games thus far, and it was fair. It could be that there are some real winners that I havent gotten to, but its hard to get excited about a book of card games, rather than professional produced card games.
The So-So Games
Tutankhamen (x1). I enjoy this game every time up until the last five minutes of play, at which point someone is inevitably forced to make a kingmaker move, spoiling the rest of the game. This game lies pretty near to broken for me.
Dragon Parade (x2). The parade randomly moves one direction or another, then someone randomly wins. Too little control to keep me interested, even for its very short length.
Escalation! (x2). Entirely random. Its only plus is that it plays so fast that you dont feel a thing.
What
Didnt Get Played From My Collection
Its almost as interesting to see what I own in my collection of Knizia games, but didnt play. Since I was making an effort to play Knizia over the year, these didnt get played either due to my own lack of interest or because I couldnt talk others into it. These are listed in alphabetical order. It includes a total of 25 games in my collection, 5 of which Ive gotten rid of since last year.
Beowulf: The Legend. For some reason, its hard to convince other players to play this one. A shame, as I think its one of Knizias better auction game, though Ill agree that the set auction track keeps one from playing it too often.
Blue Moon. I think this is a great two-player game, but my wife isnt a fan, at least partially because its too complex, so it doesnt get played much.
Carcassonne: The Castle. According to my records, all of the Carcassonne games got a total of one game play in 2007, which is a shame given that I have a whole shelf for them. This is actually one of my favorites of the series.
Digging. 2008 was the year in which I decided that I did not need to continue owning every Reiner Knizia game that Id ever bought, perhaps in part because I saw how many hadnt gotten played the previous year. Not only was this a Reiner Knizia game that I got rid of this year, but its also one that I never played. A combination of unimpressive rules, bad reviews, and typically bad Avalanche Press components caused it to go out of my collection after sitting unloved for a few years. I probably should have tried to play it once ...
Double or Nothing. This was the game that proved to me that push-your-luck games should be played with dice, not cards. Cards just dont give enough visceral excitement.
Easy Come, Easy Go! Another of the games that Ive traded away since last year. I thought it was a fine game when I played it, but since Ive fallen more in love with Pickomino. Its amazing how much playing a new game can change your views of an old one.
Fish Eat Fish. A fine little blind-bidding game that suffers the same problem as many of the games in this section. Its too light and in too small a box, whereas I usually grab a Knizia game when I want something more notable to play.
Galaxy: The Dark Ages. The game that is Colossal Arena taken one step too far. I frequently think I should give that another shot, but as with Tutankhamen, the game I used to think that of, every game Ive ever played has been unsatisfactory (here, due to its excessive complexity, as opposed to Tuts pharaohmaking problems).
Gold Digger. Another game that Ive traded away since last year. I never thought it was better than average; Id prefer to play Titan: The Arena.
High Society! Ive never felt like this game had enough depth to support my bringing it out for gaming.
King of the Beasts. A real yawner that is another Knizia game I traded away this year.
Kings Gate. Ugly components. In a nutshell, thats why I neglect this one.
Kingdoms. This is a fine little game, but something about its components makes me feel like its very simplistic, even if its not. I have a suspicion that the new Beowulf movie branded version of this would get played more.
Knights of Charlemagne. Quite a good game that also suffers from small-box syndrome.
Loot. Another super-light auction game that doesnt show up much due to its weight.
Modern Art. Its a shame that this game doesnt get played, because its a fine release, if a bit open-ended at times. Ive at times lauded it for packing so much game into such a small box, but I also suspect thats why it doesnt get played. It wouldnt get overlooked so much in a somewhat bigger box.
My Word! I actually sort of like this word game, but I dont usually play word games any more and theres others that other players are apt to like more, so it was another Knizia game that went out of my collection this year.
Poison. This is one of Knizias super-light games that I actually like. But, the box is too small for me to pay much attention to it and too big for me to want to use up space in my gamebag for it, so its really the worst of both worlds.
Razzia! I bought this when Ra was out of print, and now Id much rather play the original, due to reasons of both gameplay and theming. This is another Knizia that got traded away this year.
Res Publica. I find it very hard to believe that this didnt get played in 2007, as its often a goto end-of-the-evening game. I almost suspect that I forgot to record some plays, though Im pretty obsessive about doing so. In any case, this continues to be a great trading game.
Scarab Lords. A 2-player game that my wife doesnt like, plus the copy I traded for has the faint stench of cigarette smoke, resulting in a game that will probably never get played.
Spy. So-so components, so-so gameplay. Another Knizia that got traded away this year.
Tigris & Euphrates. Ah, how the mighty have fallen. I never see this played any more and rarely bring it. For me, its just a little too abstract. I feel like Im playing Chess as much as a German game. Even the card game (which was definitely a big step down from the original) came and went quite quickly.
Tower of Babel. I think Knizias auction games peaked withe the production of games like Amun-Re, Hollywood Blockbuster, Ra, and Taj Mahal. His newer games like Tower of Babel return to more simplistic roots, and thus get less play. Ive since played this game in 2008, but it rarely makes it to my bag for game nights.
Winners Circle. This is a great game, but its also very light. I enjoy it a lot but if Im going to bring a game of this size, I usually want something meatier, and thus Winners Circle gets left behind.
Around the Corner
So theres my blatherings about 50 Reiner Knizia games. If you agree or disagree with my assessments, Id love to hear it; ditto, let me know which games werent on my list that I should really make a point of playing.
Just as 2007 was my year of Knizia, Im concentrating on another game designer in 2008: Martin Wallace. However, where I tried to play the highest quantity of Knizia games that I could in 2007, irrespective of what they were, in 2008 Im instead trying to play as many different Wallace games as I can--primarily because many of his games are too long to stand up to a large number of playings. You can find a lot of my thoughts thus far in my journal. I hope to write a couple of articles about Martins games toward the end of the year, further detailing the experience.
© 2008 Shannon Appelcline
Posted by Shannon Appelcline on Aug 21, 2008 at 01:15 AM
Article reprinted by kind permission of BoardgameNews.com